Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog,
Unreleased [0.0.14] - 2025
[0.0.13] - 2025-06-10
Added
- You can throw any inventory item if it has the proper internal flags. Potions for example.
- Added modal system to handle what you throw.
Changed
- Update health and light portions of UI.
[0.0.12] - 2025-06-05
Added
- Added a transition overlay when you change levels with messaging
- Added grouping of items in UI, now you see item and stack size
Changed
- Updated how to play section on About page
- Updated manifest.json a little, I really need to make icons...
- Moved weapon overlay a little, looks better?
- Updated Use message on torch and potion
Removed
- General cleanup, removed some refactored code, removed nes.min.css which I stopped using a while ago
[0.0.11] - 2025-05-24
Added
- Idle bounce on creatures
[0.0.10] - 2025-05-22
Added
- Death animation for creatures.
Changed
- moved inventory back to B button, added B button back. Its just too easy to hit vs making the user reach for the top of the screen.
[0.0.9] - 2025-05-22
Added
- Better? player UI for health, and for certain light since we didnt display that info in any way, and a new way to open the inventory with a clearly labeled button. This new player ui sits opposite of the minimap.
Changed
- Slight tweaking of the control pad since we dropped a button.
- Fixed issue with restarting and weapon overlay not getting cleaned up causing duplicate
Removed
- Removed the B button from control pad, as its only function was to open the inventory and has been replaced.
[0.0.8] - 2025-05-21
Changed
- Tweaked holding weapon visuals and animations, added an idle bounce
- Refactored parts of the main Game for better name spacing
- Changed from rot simple scheduler to speed based
- Manual chunking vendor packages into seperate name space
Added
- Creatures now drop down into water like the player, poor rats look like they are drowning...
- Added rot speed scheduler, moving in water is half the speed of land for player and current creatures.
[0.0.7] - 2025-05-21
Added
- added first person holding weapon overlay and animate it on attack
[0.0.6] - 2025-05-17
Changed
- Fixed issue with materials past level 1, already live, criticial bug
- Reverted creatures back to no diagonal movement, everyone moves the same for now
- Moved this file to public, linked from homepage and about
[0.0.5] - 2025-05-16
Changed
- Moved cave floorWater to instancedmeshes
- Hopefully fixed issue with lingering meshes after pickUp
- Other cleanup regarding mesh disposal in disposeMesh
Removed
- Removed unused code in MeshUtils from refactor
[0.0.4] - 2025-05-15
Added
- Stepping into water lowers the camera, stepping out moves it back up, moving in water causes splashing footsteps
Changed
- Lowered water height
- Really fixed the lich this time...
[0.0.3] - 2025-05-14
Added
- Basic prefab functionality. First prefab is in caves.
[0.0.2] - 2025-05-14
Changed
- Changed game name to proper name. Dunil's Hold is born.
- Changed Message log css to teal for latest message, gray for past messages.
[0.0.1] - 2025-05-13
Added
- Added Changelog